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- on exitFrame
- global k
- set k to 0
- repeat with i = 3 to 7
- set the visible of sprite i to 0
- end repeat
- if rollOver(20) then
- set the cursor of sprite 20 to [98, 99]
- end if
- if rollOver(37) then
- set the cursor of sprite 37 to 2
- end if
- if rollOver(22) then
- set the cursor of sprite 22 to [100]
- end if
- if rollOver(24) then
- set the cursor of sprite 24 to [100]
- end if
- if rollOver(26) then
- set the cursor of sprite 26 to [100]
- end if
- if rollOver(3) then
- set the cursor of sprite 3 to 3
- end if
- if rollOver(4) then
- set the cursor of sprite 4 to 3
- end if
- if rollOver(5) then
- set the cursor of sprite 5 to 3
- end if
- if rollOver(6) then
- set the cursor of sprite 6 to 3
- end if
- if rollOver(7) then
- set the cursor of sprite 7 to 3
- end if
- if rollOver(37) then
- set the cursor of sprite 37 to 2
- end if
- if rollOver(3) then
- set the visible of sprite 3 to 1
- end if
- if rollOver(4) then
- set the visible of sprite 4 to 1
- end if
- if rollOver(5) then
- set the visible of sprite 5 to 1
- end if
- if rollOver(6) then
- set the visible of sprite 6 to 1
- end if
- if rollOver(7) then
- set the visible of sprite 7 to 1
- end if
- go(the frame)
- end
-